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Why Devs Should Be Involved in Design Reviews

Thoughts from the intersection of code, craft, people, and progress.

It’s not just pixels—it’s feasibility and function.

Design reviews are better when developers join before the work becomes a polished set of expensive assumptions. We can add knowledge about behaviour, accessibility and technical constraints while there is still time to improve the idea rather than merely estimate it.

The useful question behind “Why Devs Should Be Involved in Design Reviews” is what changes in the work afterwards. A sound idea should improve a real decision, not only give us a neat phrase for describing it.

What makes this interesting is not the fashionable part. It is the effect on the person doing the work after the initial excitement has worn off.

Notice what the work is teaching

The most useful lessons often arrive through ordinary work. A choice feels awkward, a conversation goes better than expected, or a supposedly small task reveals something important about the system around it.

I try to make those lessons explicit. Name the trade-off, test the assumption and leave a note for the next time. Reflection is most useful when it changes a future action.

Experience becomes useful when it changes what you do next.

Craft improves through attention. Do the work, notice the result, and carry the useful part forward.

The details will change from project to project. The underlying habit of paying attention travels well.