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The MVP Trap: When ‘Just Enough’ Becomes Too Little
Thoughts from the intersection of code, craft, people, and progress.
Good enough isn’t good long-term. Don’t forget the future.
An MVP is meant to help a team learn quickly, not provide a permanent excuse for rough edges. The trouble starts when temporary shortcuts quietly become the product strategy and everyone is surprised that users notice.
A minimum viable product should be the smallest way to learn something valuable. Remove the learning and it becomes a minimum product, which is often just a disappointing version of the original idea.
This matters because small choices repeat. What feels harmless once can quietly become the normal way of working.
Optimise for the next decision
Engineering choices are rarely permanent, but they can make the next choice dramatically easier or harder. The useful question is not whether an approach is perfect. It is whether it leaves the team in a good position when reality changes.
I look for feedback loops, visible trade-offs and a cheap route back. Small releases expose assumptions while they are still affordable. Clear defaults reduce accidental variation. A little discipline early is usually kinder than a rescue project later.
The best technical decision often buys clarity before it buys capability.
Good engineering creates options. It solves today's problem without quietly charging tomorrow's team an unreasonable fee.
That is not a dramatic conclusion, but useful work is often built from undramatic conclusions applied consistently.